Integrating the "A" in STEAM

Enhancing STEM learning through stop motion animation

Authors

  • Angela McDaniel West Virginia University, United States

DOI:

https://doi.org/10.32674/tta28c71

Keywords:

Interdisciplinary learning, Project-based learning, STEAM education, Stop motion animation, Visual storytelling

Abstract

This paper explores the integration of the arts ("A") into STEM education through stop-motion animation projects. Stop motion is a dynamic, hands-on medium for students to visually represent complex scientific, technological, engineering, and mathematical processes. By combining storytelling, artistic design, and scientific knowledge, students deepen their understanding of abstract concepts while enhancing creativity and collaboration. One project example illustrates how students model neuronal signal transmission using hand-built neuron models and stop-motion techniques. Additional project ideas are provided to demonstrate the broad applicability of stop-motion across STEM fields. This study highlights the benefits of incorporating artistic expression into STEM education, promoting deeper conceptual understanding and higher student engagement.

Author Biography

  • Angela McDaniel, West Virginia University, United States

    ANGELA MCDANIEL, EdD, is a STEAM Specialist and Program Coordinator at WVU. Her primary research interests include STEM education, Inclusive education, and interdisciplinary learning.  Email: amcdani1@mail.wvu.edu

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Additional Files

Published

2026-05-26

Issue

Section

STEAM Education: Hearing the Voices from the Global South

How to Cite

McDaniel, A. (2026). Integrating the "A" in STEAM: Enhancing STEM learning through stop motion animation. American Journal of STEM Education, 22, 204-213. https://doi.org/10.32674/tta28c71